Learn
Train alongside Nick on your project.
Learn professional-level Sub-D modelling in Gravity Sketch, taught by Nick Graveley — a veteran motorcycle design sculptor with 25 years of experience.
The approach
Recreating the three-dimensional modelling experience, in digital.
Nick teaches teams of designers and clay modellers how to recapture a three-dimensional modelling experience — making the output more beautiful in half the time, and leading to happy designers and (believe it or not) happy engineers.
He only trains companies and teams he is actively engaged in work with. From experience, training without a live project simply isn't as effective — stakeholders engaged on a real brief see, first-hand, how dramatically this enhances their development process. The migration from 2D monitors back into a three-dimensional medium isn't easy, but Nick will guide you.
Embedded inside a real engagement, training becomes the fastest way for a studio to reorient its workflow — and the easiest path to lasting internal capability.
What you take home
Skills and confidence to build professional-level Sub-D models in Gravity Sketch.

Think like a modeller.
Read surface flow, tension and capture design intent the way a clay modeller does.

Working with references.
Learn to use reference data and images to fully inform your work and create accurate models that will actually work in the real world.

Clean topology.
Topology is the language of Sub-D modelling. A Sub-D mesh is a 3D curvature map that communicates form unambiguously to downstream Alias modellers.

Diagnose and fix surfaces.
Attain the skills to recognise unresolved forms and surfacing flaws — and how to improve them.

Learn by doing.
Sessions anchored in real project work. Your project, guided by Nick.

Official Gravity Sketch certification.
Graduates earn official Gravity Sketch certification with a Credly badge.
Taught by Nick. Always.
Two decades as a clay modeller on premium OEM programmes, five years as a Gravity Sketch certified instructor, and a working modeller on the concepts Sculpt 3D ships. Every session is delivered personally — no third-party trainers, no franchised curricula.
Get in touch.
Whether you're an individual designer, a studio, or a manufacturer looking to raise your internal team's capability — tell us what you're trying to do and we'll work out the right format.
Start a conversation